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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/GameManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Managers/GameManager.cs</h1>  </div>
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<a href="_game_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Screens;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Diagnostics;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00010"></a>00010 {
<a name="l00014"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html">00014</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>
<a name="l00015"></a>00015     {
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 <span class="preprocessor">        #region variables</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>        
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae3c96c627904999fd0bf971eeaddb509">00022</a>         <span class="keyword">public</span> Stopwatch <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae3c96c627904999fd0bf971eeaddb509" title="Time passed.">Time</a>;
<a name="l00023"></a>00023         
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a4b74dbcced227542090efd7a7872086c">00027</a>         <span class="keyword">public</span> Stopwatch <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a4b74dbcced227542090efd7a7872086c" title="Game time per dungeon.">GameTime</a>;
<a name="l00028"></a>00028         
<a name="l00032"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#af75afbbf6ed3176a43a9d6e562544940">00032</a>         <span class="keyword">public</span> Dictionary&lt;string,Stopwatch&gt; StopWatches = <span class="keyword">new</span> Dictionary&lt;string,Stopwatch&gt;();
<a name="l00033"></a>00033         
<a name="l00037"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a475ef30076cee3e3589c93b75adbefd0">00037</a>         <span class="keyword">public</span> Stack&lt;Screen&gt; ScreenStack = <span class="keyword">new</span> Stack&lt;Screen&gt;();
<a name="l00038"></a>00038         
<a name="l00042"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae00b61a95ac5d3adfeadadf7778974ee">00042</a>         <span class="keyword">public</span> Dictionary&lt;string, string&gt; Texts = <span class="keyword">new</span> Dictionary&lt;string, string&gt;();
<a name="l00043"></a>00043                 
<a name="l00047"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#af31be58b170d5b755950db442651d701">00047</a>                 <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">InputManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#af31be58b170d5b755950db442651d701" title="handles all input">InputManager</a>;
<a name="l00048"></a>00048         
<a name="l00052"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae8b9e0afd7774996e4af6023a6e48564">00052</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html">SoundManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#ae8b9e0afd7774996e4af6023a6e48564" title="handles sound outside of a dungeon instance">SoundManager</a>;
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 <span class="preprocessor">        #endregion</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span>
<a name="l00056"></a>00056 <span class="preprocessor">        #region singleton</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span>        <span class="keyword">static</span> readonly <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a> instance = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>();
<a name="l00058"></a>00058 
<a name="l00059"></a>00059         <span class="keyword">public</span> <span class="keyword">static</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a> Instance
<a name="l00060"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">00060</a>         {
<a name="l00061"></a>00061             <span class="keyword">get</span> { <span class="keywordflow">return</span> instance; }
<a name="l00062"></a>00062         }
<a name="l00063"></a>00063 <span class="preprocessor">        #endregion</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>
<a name="l00065"></a>00065 <span class="preprocessor">        #region methods</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span>
<a name="l00067"></a>00067 
<a name="l00068"></a>00068 
<a name="l00069"></a>00069         <span class="keyword">private</span> <span class="keywordtype">void</span> Initialize() 
<a name="l00070"></a>00070         {
<a name="l00071"></a>00071                 InitializeManagers();
<a name="l00072"></a>00072             
<a name="l00073"></a>00073             LoadContent(); 
<a name="l00074"></a>00074 
<a name="l00075"></a>00075             SetupTime();
<a name="l00076"></a>00076             
<a name="l00077"></a>00077             SetupScreens();
<a name="l00078"></a>00078         }
<a name="l00079"></a>00079                 
<a name="l00080"></a>00080         <span class="keywordtype">void</span> InitializeManagers()
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082                 GameManager.Instance.SoundManager = <span class="keyword">new</span> SoundManager();
<a name="l00083"></a>00083            
<a name="l00084"></a>00084             GameManager.Instance.InputManager = <span class="keyword">new</span> InputManager();
<a name="l00085"></a>00085         }
<a name="l00086"></a>00086         
<a name="l00087"></a>00087         <span class="keywordtype">void</span> LoadContent()
<a name="l00088"></a>00088         {
<a name="l00089"></a>00089                 Texts.Add(<span class="stringliteral">&quot;Splash&quot;</span>, TxtFileToString.Read(<span class="stringliteral">&quot;Content/Texts/Splash.txt&quot;</span>));
<a name="l00090"></a>00090             Texts.Add(<span class="stringliteral">&quot;Credits&quot;</span>, TxtFileToString.Read(<span class="stringliteral">&quot;Content/Texts/Credits.txt&quot;</span>));
<a name="l00091"></a>00091             GameManager.Instance.SoundManager.AddSound(<span class="stringliteral">&quot;Pluck&quot;</span>, <span class="stringliteral">&quot;Content/Sound/Pluck.wav&quot;</span>);
<a name="l00092"></a>00092         }
<a name="l00093"></a>00093         
<a name="l00094"></a>00094         <span class="keywordtype">void</span> SetupTime()
<a name="l00095"></a>00095         {
<a name="l00096"></a>00096                 Time = <span class="keyword">new</span> Stopwatch();
<a name="l00097"></a>00097             Time.Start();
<a name="l00098"></a>00098             GameTime = <span class="keyword">new</span> Stopwatch();
<a name="l00099"></a>00099         }
<a name="l00100"></a>00100         
<a name="l00105"></a>00105         SetupScreens()
<a name="l00106"></a>00106         {       
<a name="l00107"></a>00107                 
<a name="l00111"></a>00111                 ScreenStack.Push(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_text_screen.html">TextScreen</a>(Texts[<span class="stringliteral">&quot;Credits&quot;</span>]));
<a name="l00112"></a>00112             
<a name="l00116"></a>00116             ScreenStack.Push(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_menu_screen.html" title="Manages the UI to enter Random Seed Number to start.">MenuScreen</a>());
<a name="l00117"></a>00117             
<a name="l00121"></a>00121             ScreenStack.Push(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_text_screen.html">TextScreen</a>(Texts[<span class="stringliteral">&quot;Splash&quot;</span>]));
<a name="l00122"></a>00122         }
<a name="l00123"></a>00123         
<a name="l00127"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a403b0e401c6e9f43a56ffa9c502d3837">00127</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Run()
<a name="l00128"></a>00128         {
<a name="l00129"></a>00129             
<a name="l00130"></a>00130             <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.Initialize();
<a name="l00131"></a>00131 
<a name="l00132"></a>00132             <span class="comment">//This is the main engine or loop of the game and calls screens one by one to show to the user.</span>
<a name="l00133"></a>00133             <span class="keywordflow">while</span> (ScreenStack.Count&gt;0)
<a name="l00134"></a>00134                 ScreenStack.Pop().Show();
<a name="l00135"></a>00135         }
<a name="l00136"></a>00136 
<a name="l00137"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#abd1ea0c50133eb09d3703d697cc79fd7">00137</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Exit()
<a name="l00138"></a>00138         {
<a name="l00139"></a>00139             Environment.Exit(0);
<a name="l00140"></a>00140         }
<a name="l00141"></a>00141 
<a name="l00142"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#a77c90c7496c885be06dcc85913c948c0">00142</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">void</span> SetConsoleSize(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height) 
<a name="l00143"></a>00143         {
<a name="l00144"></a>00144             <span class="comment">//getting bigger</span>
<a name="l00145"></a>00145             <span class="keywordflow">if</span> (width &gt;= Console.WindowWidth &amp;&amp; height &gt;= Console.WindowHeight)
<a name="l00146"></a>00146             { 
<a name="l00147"></a>00147                 Console.SetBufferSize(width, height);
<a name="l00148"></a>00148                 Console.SetWindowSize(width, height);
<a name="l00149"></a>00149             }
<a name="l00150"></a>00150             <span class="comment">//getting smaller</span>
<a name="l00151"></a>00151             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (width &lt;= Console.WindowWidth &amp;&amp; height &lt;= Console.WindowHeight)
<a name="l00152"></a>00152             {
<a name="l00153"></a>00153                 Console.SetWindowSize(width, height);
<a name="l00154"></a>00154                 Console.SetBufferSize(width, height);
<a name="l00155"></a>00155             } 
<a name="l00156"></a>00156             <span class="comment">//width bigger height smaller</span>
<a name="l00157"></a>00157             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (width &gt;= Console.WindowWidth &amp;&amp; height &lt;= Console.WindowHeight)
<a name="l00158"></a>00158             {
<a name="l00159"></a>00159                 Console.SetWindowSize(Console.WindowWidth, height);
<a name="l00160"></a>00160                 Console.SetBufferSize(width, height);
<a name="l00161"></a>00161                 Console.SetWindowSize(width, height);
<a name="l00162"></a>00162             }
<a name="l00163"></a>00163             <span class="comment">//width smaller height bigger</span>
<a name="l00164"></a>00164             <span class="keywordflow">else</span> <span class="keywordflow">if</span> (width &lt;= Console.WindowWidth &amp;&amp; height &gt;= Console.WindowHeight)
<a name="l00165"></a>00165             {
<a name="l00166"></a>00166                 Console.SetWindowSize(width, Console.WindowHeight);
<a name="l00167"></a>00167                 Console.SetBufferSize(width, height);
<a name="l00168"></a>00168                 Console.SetWindowSize(width, height);
<a name="l00169"></a>00169             }
<a name="l00170"></a>00170 
<a name="l00171"></a>00171 
<a name="l00172"></a>00172         }
<a name="l00173"></a>00173 
<a name="l00174"></a>00174 <span class="preprocessor">        #endregion</span>
<a name="l00175"></a>00175 <span class="preprocessor"></span>
<a name="l00176"></a>00176     }
<a name="l00177"></a>00177 }
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